An Inside Look at The Four-Pillar System for Building Game-Ready Hitters
- Brandon Matthews
- 3 hours ago
- 4 min read
In today’s baseball and softball world, players and parents hear a lot about numbers. Bat speed, exit velocity, launch angle, sweet spot %, hard-hit %, attack angle, and other analytics.
These numbers matter but numbers alone don’t make hitters. Great hitters are built through a combination of skills that work together, not in isolation.
At Swing Angry, we train hitters using a complete system built around four pillars:
1. Bat Speed & Exit Velocity
2. Bat-to-Ball Skill (Collision Efficiency)
3. Swing Decisions
4. Plan & Approach
When players develop all four, they become dangerous hitters who consistently impact games at every level.
Let’s break it all down.
1A. Bat Speed: The Engine Behind Exit Velocity
Bat speed is the speed of the barrel at contact or the “engine” of the swing. If the bat isn’t moving fast enough, the ball simply cannot come off the bat hard, no matter how “pretty” the swing looks.
Bat speed is influenced by:
Strength
Rotation
Sequencing
Mechanics
Intent to move fast
Players with higher bat speed have a higher ceiling for power and contact quality.
Faster swings give hitters:
More room for error
Better ball flight on mishits
More production in games
But bat speed alone is not enough…because power is wasted if the hitter doesn’t square up the ball.
1B. Exit Velocity: The Result of the Swing
Exit Velocity (EV) is simply how fast the ball comes off the bat right after contact. EV matters because hard-hit balls turn into hits more often.
Exit velocity comes from:
Bat speed
Collision efficiency
Contact point
Pitch speed (minor factor)
A player with high bat speed but low EV has a breakdown somewhere. A player with high EV but low bat speed is leaving potential power on the table.
The best hitters maximize both.
2. Bat-to-Ball Skill: Turning Bat Speed into Hard Contact
Bat-to-Ball Skill, also called collision efficiency or smash factor, measures how well hitters convert their bat speed into actual exit velocity.
The Basic Smash Factor Formula
Smash Factor = Exit Velocity / Bat Speed
Example: A baseball player swings the bat at 60 mph and produces 78 mph exit velocity.
78/60 = 1.3
Smash factor is simple: if the number is above 1.0, you’re transferring power. The higher the number, the better the barrel accuracy, timing, and contact quality.
This tells us how many mph of exit velocity the hitter creates for every 1 mph of bat speed.
Two hitters can have the same bat speed and get completely different results:
Hitter A:60 mph bat speed → 75 mph EV (Good efficiency)
Hitter B:60 mph bat speed → 62 mph EV (Low efficiency)
Collision efficiency is all about how cleanly the hitter strikes the ball.
Collision efficiency is influenced by:
Squaring up the ball
Staying on-plane
Contact point
Swing path
Timing
Barrel accuracy or hitting the sweet spot
Great hitters swing fast AND hit the ball flush. We want hitters who, hit the ball hard, hit it flush, and do it consistently.
That combination produces:
Line drives
Extra-base hits
Run production
But even elite bat speed + elite contact skill isn’t enough without the next two pillars…
3. Swing Decisions
Swing decisions are often the separator between average hitters and great hitters.
Poor swing decisions can ruin great mechanics. Great swing decisions can elevate hitters with only average mechanics. Swing decisions answer the question: “Did I swing at a pitch I can actually drive?”
Good swing decisions lead to:
Fewer strikeouts
More hard-hit balls
Better counts
More confidence
More consistent production
4. Plan & Approach
Approach is the hitter’s plan, mindset, and competitive identity in the box.
It answers questions like:
What am I hunting with less than two strikes?
What’s my two-strike plan?
How does this pitcher attack hitters?
Which pitch can I do damage on?
A strong approach helps hitters:
Play to their strengths
Stay disciplined and make adjustments
Compete with purpose
Handle pressure
Understand counts and situations
Stay mentally locked in
Your plan and approach determine your ability to utilize your skills.
How Swing Angry Trains the Four Pillars
We train hitters in dynamic, game-like environments through a combination of blocked and random practice.
Mirror/Movement Prep > Tee > Front Toss > BP > Live/Machine
For Bat Speed & Exit Velocity:
Rotational movement efficiency
Overload and underload hitting
Intent-based bat speed training
Athletic performance and strength training
For Bat-to-Ball Skill:
Skinny bats, flat bats
Blocked training: inside/outside, high/low
Bat-path precision drills
Sweet-spot challenges
Variable training with different pitch shapes and locations
For Swing Decisions:
Decision making drills
Mixed, variable BP
Pitch recognition games
Velocity and shape variability
Simulated at-bats
For Plan & Approach:
Count-based hitting games
Zone hunting drills
Approach scripting
Live at-bats
Situational hitting
We blend controlled work with moving, unpredictable environments because hitters must learn to apply their swing in real situations. Our training bridges the gap between practice swings and game swings, always centered around this reality:
The pitcher is trying to get us out, so our job is to train in ways that help players create fewer outs.
Nothing in our system is accidental. Every drill connects directly to one of the four pillars.
How Swing Angry Measures These Skills
We use objective measurement tools to track and improve each pillar:
Bat Speed:
Blast Motion Sensors
Swing Speed radar
Monthly bat speed testing
Exit Velocity:
HitTrax (Max EV and AVG EV)
Pocket Radar
Hard-hit rate tracking
Bat-to-Ball Skill:
Smash factor
Line Drive %
Zone-specific contact data
Swing Decisions & Approach
Quality ABs
Two-strike performance
First-pitch readiness
Zone discipline (swing %, take %, chase%)
Hitter Game logs and video review
We don’t just train — we measure, track, compare, and improve.
Summary: What Makes a Game-Ready Hitter?
A game-ready hitter is not built by one drill, one number, or one mechanical fix.
They are built by developing all four pillars:
1. Bat Speed & Exit Velocity → Power
2. Bat-to-Ball Skill → Clean, consistent contact
3. Swing Decisions → Choosing hittable pitches
4. Plan & Approach → Competing with purpose
When hitters master these four, they become:
Confident
Powerful
Disciplined
Dangerous
Consistent
Game-ready competitors
This is the Swing Angry system. This is how real hitters are developed.

